# Ayfel/PrefabLightmapping

<https://repo.masters-masters.com/en/repos/Ayfel/PrefabLightmapping>

[Home](https://repo.masters-masters.com/en) › [Ayfel](https://repo.masters-masters.com/en/owners/Ayfel) › [PrefabLightmapping](https://repo.masters-masters.com/en/repos/Ayfel/PrefabLightmapping)

Ayfel/PrefabLightmapping has 748 stars on GitHub. Its RepoMasters card: Beta tier. Script for saving lightmapping data to prefabs. Used through the Assets tab…

| Field | Value |
| --- | --- |
| Owner | [Ayfel](https://repo.masters-masters.com/en/owners/Ayfel) |
| Stars | 748 |
| Forks | 95 |
| Language | [C\#](https://repo.masters-masters.com/en/languages/c-sharp) |
| License | None |
| Created | 2018 |
| Tier | [Beta (700 to 1,999 ★)](https://repo.masters-masters.com/en/ranks/box_office) |
| View on GitHub | [Ayfel/PrefabLightmapping](https://github.com/Ayfel/PrefabLightmapping) |

## Repository

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefabs in the scene with this script at the root. Set up your lighting and in the editor go to Assets-\>Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and t…

The tier for repos with 700 to 1,999 ★. Published odds per card pulled: 6%. Rarity: Rare.

## Nearby in C\#

- [benaadams/Ben.BlockingDetector · ★ 748 · C\# · Beta](https://repo.masters-masters.com/en/repos/benaadams/Ben.BlockingDetector)
- [atauenis/webone · ★ 748 · C\# · Beta](https://repo.masters-masters.com/en/repos/atauenis/webone)
- [thanhkeke97/RSTGameTranslation · ★ 748 · C\# · Beta](https://repo.masters-masters.com/en/repos/thanhkeke97/RSTGameTranslation)
- [archistico/ShadeOfColor2 · ★ 747 · C\# · Beta](https://repo.masters-masters.com/en/repos/archistico/ShadeOfColor2)

---
Data: GitHub · Illustration: the project’s public image, pixelated by RepoMasters.
