# Doppelkeks/Unity-CommandBufferRefraction

<https://repo.masters-masters.com/en/repos/Doppelkeks/Unity-CommandBufferRefraction>

[Home](https://repo.masters-masters.com/en) › [Doppelkeks](https://repo.masters-masters.com/en/owners/Doppelkeks) › [Unity-CommandBufferRefraction](https://repo.masters-masters.com/en/repos/Doppelkeks/Unity-CommandBufferRefraction)

Doppelkeks/Unity-CommandBufferRefraction has 101 stars on GitHub. Its RepoMasters card: Prototype tier. Blurred Refraction shaders created with Amplify Shader…

| Field | Value |
| --- | --- |
| Owner | [Doppelkeks](https://repo.masters-masters.com/en/owners/Doppelkeks) |
| Stars | 101 |
| Forks | 12 |
| Language | [ShaderLab](https://repo.masters-masters.com/en/languages/shaderlab) |
| License | None |
| Created | 2017 |
| Tier | [Prototype (100 to 249 ★)](https://repo.masters-masters.com/en/ranks/rush) |
| View on GitHub | [Doppelkeks/Unity-CommandBufferRefraction](https://github.com/Doppelkeks/Unity-CommandBufferRefraction) |

## Repository

Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/

The tier for repos with 100 to 249 ★. Published odds per card pulled: 70%. Rarity: Common.

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Data: GitHub · Illustration drawn by RepoMasters from the repo’s ID and its language color.
