# StephenMcVicker/Unity-ScriptableObjects-Game-Events-

<https://repo.masters-masters.com/en/repos/StephenMcVicker/Unity-ScriptableObjects-Game-Events->

[Home](https://repo.masters-masters.com/en) › [StephenMcVicker](https://repo.masters-masters.com/en/owners/StephenMcVicker) › [Unity-ScriptableObjects-Game-Events-](https://repo.masters-masters.com/en/repos/StephenMcVicker/Unity-ScriptableObjects-Game-Events-)

StephenMcVicker/Unity-ScriptableObjects-Game-Events- has 148 stars on GitHub. Its RepoMasters card: Prototype tier. Based on a great talk by Ryan Hipple, here…

| Field | Value |
| --- | --- |
| Owner | [StephenMcVicker](https://repo.masters-masters.com/en/owners/StephenMcVicker) |
| Stars | 148 |
| Forks | 19 |
| Language | [C\#](https://repo.masters-masters.com/en/languages/c-sharp) |
| License | GPL-3.0 |
| Created | 2018 |
| Topics | unity, unity3d, unity2d, event-system, csharp, unity3d-plugin, unityplugin |
| Tier | [Prototype (100 to 249 ★)](https://repo.masters-masters.com/en/ranks/rush) |
| View on GitHub | [StephenMcVicker/Unity-ScriptableObjects-Game-Events-](https://github.com/StephenMcVicker/Unity-ScriptableObjects-Game-Events-) |

## Repository

Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity

The tier for repos with 100 to 249 ★. Published odds per card pulled: 70%. Rarity: Common.

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Data: GitHub · Illustration drawn by RepoMasters from the repo’s ID and its language color.
