# chenjd/Render-Crowd-Of-Animated-Characters

<https://repo.masters-masters.com/en/repos/chenjd/Render-Crowd-Of-Animated-Characters>

[Home](https://repo.masters-masters.com/en) › [chenjd](https://repo.masters-masters.com/en/owners/chenjd) › [Render-Crowd-Of-Animated-Characters](https://repo.masters-masters.com/en/repos/chenjd/Render-Crowd-Of-Animated-Characters)

chenjd/Render-Crowd-Of-Animated-Characters has 1,780 stars on GitHub. Its RepoMasters card: Beta tier. Animation Baker and Instancing for Animated Characters…

| Field | Value |
| --- | --- |
| Owner | [chenjd](https://repo.masters-masters.com/en/owners/chenjd) |
| Stars | 1,780 |
| Forks | 304 |
| Language | [C\#](https://repo.masters-masters.com/en/languages/c-sharp) |
| License | MIT |
| Created | 2017 |
| Topics | animated-characters, draw-calls, animation-map, unity, gpu-instancing, baker, vertex-animation-texture, vertex-animation |
| Tier | [Beta (700 to 1,999 ★)](https://repo.masters-masters.com/en/ranks/box_office) |
| View on GitHub | [chenjd/Render-Crowd-Of-Animated-Characters](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters) |

## Repository

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

The tier for repos with 700 to 1,999 ★. Published odds per card pulled: 6%. Rarity: Rare.

## More repos by chenjd

- [chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity · ★ 601 · C\# · Alpha](https://repo.masters-masters.com/en/repos/chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity)
- [chenjd/UnitySpecialEffectWithDepth · ★ 466 · ShaderLab · Alpha](https://repo.masters-masters.com/en/repos/chenjd/UnitySpecialEffectWithDepth)
- [chenjd/Unity-Miscellaneous-Shaders · ★ 454 · ShaderLab · Alpha](https://repo.masters-masters.com/en/repos/chenjd/Unity-Miscellaneous-Shaders)
- [chenjd/Unity-Boids-Behavior-on-GPGPU · ★ 254 · C\# · Alpha](https://repo.masters-masters.com/en/repos/chenjd/Unity-Boids-Behavior-on-GPGPU)
- [chenjd/Unity-Signed-Distance-Field-Shadow · ★ 136 · GLSL · Prototype](https://repo.masters-masters.com/en/repos/chenjd/Unity-Signed-Distance-Field-Shadow)
- [chenjd/Unity-ARFoundation-HandDetection · ★ 122 · C\# · Prototype](https://repo.masters-masters.com/en/repos/chenjd/Unity-ARFoundation-HandDetection)

## Nearby in C\#

- [emoose/DLSSTweaks · ★ 1,783 · C\# · Beta](https://repo.masters-masters.com/en/repos/emoose/DLSSTweaks)
- [crashkonijn/GOAP · ★ 1,782 · C\# · Beta](https://repo.masters-masters.com/en/repos/crashkonijn/GOAP)
- [PixelVision8/PixelVision8 · ★ 1,781 · C\# · Beta](https://repo.masters-masters.com/en/repos/PixelVision8/PixelVision8)
- [CoreWCF/CoreWCF · ★ 1,778 · C\# · Beta](https://repo.masters-masters.com/en/repos/CoreWCF/CoreWCF)
- [SebLague/Chess-Challenge · ★ 1,778 · C\# · Beta](https://repo.masters-masters.com/en/repos/SebLague/Chess-Challenge)
- [blake502/balatro-mobile-maker · ★ 1,777 · C\# · Beta](https://repo.masters-masters.com/en/repos/blake502/balatro-mobile-maker)

---
Data: GitHub · Illustration drawn by RepoMasters from the repo’s ID and its language color.
