PrototypeCommon
Doppelkeks/Unity-CommandBufferRefraction
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
- Owner
- Doppelkeks (personal account)
- Stars
- Stars: 101
- Forks
- Forks: 12
- Language
- ShaderLab
- License
- None
- Created
- 2017
- Tier
- Prototype (100 to 249 ★) What this tier means
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