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Doppelkeks/Unity-CommandBufferRefraction

Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/

Owner
Doppelkeks (personal account)
Stars
Stars: 101
Forks
Forks: 12
Language
ShaderLab
License
None
Created
2017
Tier
Prototype (100 to 249 ★) What this tier means
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