AlphaUncommon
Habrador/Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and…
- Owner
- Habrador (personal account)
- Stars
- Stars: 363
- Forks
- Forks: 39
- Language
- C#
- License
- MIT
- Created
- 2022
- Topics
- physicsphysics-simulationsoft-bodyunityunity3dpendulumdouble-pendulumsimulationtriple-pendulumn-body
- Tier
- Alpha (250 to 699 ★) What this tier means
More repos by Habrador
All 5 repos by Habrador- Habrador/Unity-Programming-PatternsStars: 2,107C#RC
- Habrador/Computational-geometryStars: 1,472C#Beta
- Habrador/Self-driving-vehicleStars: 463C#Alpha
- Habrador/Unity-Boat-physics-TutorialStars: 125C#Prototype
Nearby in C#
All C# repos- MobiFlight/MobiFlight-ConnectorStars: 363C#Alpha
- Singtaa/OneJSStars: 363C#Alpha
- ndepoel/FSR3UnityStars: 363C#Alpha
- reactiveui/ReactiveUI.SamplesStars: 363C#Alpha
- quamotion/madbStars: 363C#Alpha
- leon196/CurveModifierStars: 363C#Alpha