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MauriceGit/Water_Simulation

Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.

Owner
MauriceGit (personal account)
Stars
Stars: 153
Forks
Forks: 15
Language
C
License
ISC
Created
2015
Tier
Prototype (100 to 249 ★) What this tier means
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