PrototypeCommon
MauriceGit/Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
- Owner
- MauriceGit (personal account)
- Stars
- Stars: 153
- Forks
- Forks: 15
- Language
- C
- License
- ISC
- Created
- 2015
- Tier
- Prototype (100 to 249 ★) What this tier means
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