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ellioman/Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

Owner
ellioman (personal account)
Stars
Stars: 778
Forks
Forks: 86
Language
C#
License
None
Created
2017
Tier
Beta (700 to 1,999 ★) What this tier means
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