PrototypeCommon
gilzoide/unity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
- Owner
- gilzoide (personal account)
- Stars
- Stars: 136
- Forks
- Forks: 14
- Language
- C
- License
- Unlicense
- Created
- 2024
- Topics
- asyncasynchronousplugintexturetexture2dunityunity2dunity3dunity3d-pluginupm
- Tier
- Prototype (100 to 249 ★) What this tier means
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