PrototypeCommon
hugoscurti/hierarchical-pathfinding
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
- Owner
- hugoscurti (personal account)
- Stars
- Stars: 198
- Forks
- Forks: 29
- Language
- C#
- License
- MIT
- Created
- 2018
- Topics
- pathfindingunitygamedevastar-pathfinding
- Tier
- Prototype (100 to 249 ★) What this tier means
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