PrototypeCommon
keijiro/SkinnedVertexModifier
A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.
- Owner
- keijiro (personal account)
- Stars
- Stars: 174
- Forks
- Forks: 26
- Language
- C#
- License
- None
- Created
- 2017
- Tier
- Prototype (100 to 249 ★) What this tier means
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