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secarri/MipFlooding

C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.

Owner
secarri (personal account)
Stars
Stars: 104
Forks
Forks: 11
Language
C#
License
AGPL-3.0
Created
2023
Topics
game-developmenttexture-optimization
Tier
Prototype (100 to 249 ★) What this tier means
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