PrototypeCommon
secarri/MipFlooding
C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
- Owner
- secarri (personal account)
- Stars
- Stars: 104
- Forks
- Forks: 11
- Language
- C#
- License
- AGPL-3.0
- Created
- 2023
- Topics
- game-developmenttexture-optimization
- Tier
- Prototype (100 to 249 ★) What this tier means
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