PrototypeCommon
thatjoaoguy/unity-fastpacedmultiplayer
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
Archived: this repository is read-only
- Owner
- thatjoaoguy (personal account)
- Stars
- Stars: 193
- Forks
- Forks: 34
- Language
- C#
- License
- MIT
- Created
- 2017
- Topics
- unitynetworkingmultiplayerinterpolationauthoritativeserverlagcompensationclientprediction
- Tier
- Prototype (100 to 249 ★) What this tier means
Nearby in C#
All C# repos- ammariqais/SkiaForUnityStars: 193C#Prototype
- IIIImmmyyy/AntiOllvmStars: 193C#Prototype
- DCFApixels/Unity-DebugXStars: 193C#Prototype
- rexcardan/Evil-DICOMStars: 193C#Prototype
- RadioWar/NFCGUIStars: 193C#Prototype
- masroore/CurlSharpStars: 193C#Prototype