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thatjoaoguy/unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

Archived: this repository is read-only

Owner
thatjoaoguy (personal account)
Stars
Stars: 193
Forks
Forks: 34
Language
C#
License
MIT
Created
2017
Topics
unitynetworkingmultiplayerinterpolationauthoritativeserverlagcompensationclientprediction
Tier
Prototype (100 to 249 ★) What this tier means
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