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AlphaUncommon

IRCSS/Procedural-painting

Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms

Owner
IRCSS (personal account)
Stars
Stars: 509
Forks
Forks: 55
Language
C#
License
MIT
Created
2020
Topics
unityoptimizationprocedural-artpaintingcomputeshadersgenetic-optimization-algorithmgenetic-evolution
Tier
Alpha (250 to 699 ★) What this tier means
View on GitHub

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