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Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Owner
Nadrin (personal account)
Stars
Stars: 1,538
Forks
Forks: 115
Language
C++
License
MIT
Created
2017
Topics
physically-based-renderingpbropengld3d11d3d12vulkangraphics
Tier
Beta (700 to 1,999 ★) What this tier means
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