BetaRare
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
- Owner
- Nadrin (personal account)
- Stars
- Stars: 1,538
- Forks
- Forks: 115
- Language
- C++
- License
- MIT
- Created
- 2017
- Topics
- physically-based-renderingpbropengld3d11d3d12vulkangraphics
- Tier
- Beta (700 to 1,999 ★) What this tier means
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